Days of PlagueA Blood on the Clocktower homebrew

Days of Plague

Night order

A reference for the Storyteller.

Characters act in the order shown. Select a name to open its almanac entry.

Before the first night

  • Doctor

    If the Doctor is in play, mark 1 good player SYMPTOMATIC.

  • Nameless

    If the Nameless is in play, they receive another character's token instead of their own and believe they are that character. Mark that player IS THE NAMELESS.

  • Spreader

    Remember the Spreader might register as poisoned, evil, and as a Minion or Demon, even if poisoned or dead.

First night

  1. Plague

    Wake the Plague. They choose a living player. If healthy, poison them; otherwise they die, then poison one living good neighbour. Whenever a player becomes poisoned, show the Plague that player's character. Remember all evil players register as poisoned while the Plague has this ability.

  2. Chancellor

    Wake the Chancellor. Choose a Townsfolk player and a player of a different character type, then show both.

  3. Housekeeper

    Wake the Housekeeper. Show 3 characters, exactly 1 of which is in play.

  4. Nun

    Wake the Nun. Show an in-play character, then show how many of that character's neighbours are evil.

  5. Cardinal

    Wake the Cardinal. Show how many living players are poisoned.

Other nights

  1. Greybeard

    If another evil player dies while 5 or more players are alive, Greybeard might become their character. Resolve immediately. If Greybeard becomes a character whose night slot has not yet occurred, wake them at that character's normal slot.

  2. Nameless

    Any player still marked MENTIONED from today might die tonight. At dawn, remove all MENTIONED reminders.

  3. Henchman

    Wake the Henchman. They choose a player different from last night. If that player is healthy, they do not wake tonight.

  4. Plague

    Wake the Plague. They choose a living player. If healthy, poison them; otherwise they die, then poison one living good neighbour. Whenever a player becomes poisoned, show the Plague that player's character. Remember all evil players register as poisoned while the Plague has this ability.

  5. Friar

    Wake the Friar. If they use their ability, they choose a dead player. If good, wake that player and immediately resolve their ability as if alive, sober and healthy. First-night and starting-information abilities may resolve as though it were their first night; setup effects are not applied again. Mark Friar USED.

  6. Doctor

    Wake the Doctor. They choose a player different from last night. Show whether they are poisoned; if poisoned, make them sober and healthy.

  7. Cardinal

    Wake the Cardinal. Show how many living players are poisoned.